//
//  AppDelegate.swift
//  weibo
//
//  Created by HanXujie on 2017/4/9.
//  Copyright © 2017年 thinker. All rights reserved.
//

import UIKit
import UserNotifications
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {

    var window: UIWindow?


    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
        // Override point for customization after application launch.
        
        // 取得用户授权显示通知【上方的提示条，声音，BadgeNumber】
       
        if #available(iOS 10.0, *) {
            
             // 10.0版本以上用这个方法
            UNUserNotificationCenter.current().requestAuthorization(options: [.alert, .badge, .carPlay, .sound]) { (success, error) in
                
            }
        } else {
            
            // 10.0版本以下用这个方法
            let notifySettings = UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
            application.registerUserNotificationSettings(notifySettings)
            
        }

        
        window = UIWindow()
        
        window?.backgroundColor = UIColor.cz_random()
        
        window?.rootViewController = WBMainTabBarController()
        
        window?.makeKeyAndVisible()
        
        loadAppIfo()
        
        return true
    }
    
    
    func applicationWillResignActive(_ application: UIApplication) {
        // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
        // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
    }

    func applicationDidEnterBackground(_ application: UIApplication) {
        // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
        // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
    }

    func applicationWillEnterForeground(_ application: UIApplication) {
        // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
    }

    func applicationDidBecomeActive(_ application: UIApplication) {
        // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
    }

    func applicationWillTerminate(_ application: UIApplication) {
        // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
    }


}

// MARK: - 从服务器加载应用程序视图数据json
extension AppDelegate{
    
    fileprivate func loadAppIfo(){
        
        
        // 模拟异步加载数据
        DispatchQueue.global().async { 
            // 路径
            guard let url = Bundle.main.url(forResource: "main", withExtension: "json") else{
                return
            }
            // 数据
            let data = NSData(contentsOf: url)
            // 把数据写入沙盒
            let docDir = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0]// 沙盒路径
            let jsonPath = (docDir as NSString).appendingPathComponent("main.json") //拼接路径
            // 直接写入沙盒等待应用程序下一次启动的时候调用
            data?.write(toFile: jsonPath, atomically: true)
        
            
//            print(jsonPath)
            
            
            
        }
        
        
    }
    
    
    
}



